Thursday 4 October 2012

National Poetry Day: The Computer Swallowed Grandma

THE COMPUTER SWALLOWED GRANDMA
By Valerie Waite, Derbyshire England

The computer swallowed grandma.
Yes, honestly its true.
She pressed 'control' and 'enter'
And disappeared from view.

It devoured her completely,
The thought just makes me squirm.
She must have caught a virus
Or been eaten by a worm.

I've searched through the recycle bin
And files of every kind;
I've even used the Internet,
But nothing did I find.

In desperation, I asked Jeeves
My searches to refine.
The reply from him was negative,
Not a thing was found 'online.'

So, if inside your 'Inbox,'
My Grandma you should see,
Please 'Copy', 'Scan' and 'Paste' her
And send her back to me!

I thought I'd share this little poem in honour of national poetry Day. Students really enjoyed an unusual start to ICT lessons.

Tuesday 2 October 2012

How Lego could lead the way for Raspberry Pi in attracting girls

In 2007 LEGO realised it had a problem attracting girls to play with their bricks, so they did an anthropological study. The results although not entirely surprising are a lesson for anybody planning to encourage girls into Computer Science and other subjects traditionally considered to be less girly.


Lego suffered from an aesthetic deficit. “The greatest concern for girls really was beauty,” says Hanne Groth, Lego’s market research manager. Beauty, on the face of it, is an unsurprising virtue for a girl-friendly toy, but based on the ways girls played, Groth says, it came, as “mastery” had for boys, to stand for fairly specific needs: harmony (a pleasing, everything-in-its-right-place sense of order); friendlier colors; and a high level of detail.

“It was an education,” recalls Fenella Blaize Holden, an under-30 British designer, on the process of getting Lego Friends made. “No one could understand, why do we need more than one handbag? So I’d have to say, well, is one sword enough for the knights, or is it better to have a dagger, too? And then they’d come around.”

Lego confirmed that girls favor role-play, but they also love to build—just not the same way as boys. Whereas boys tend to be “linear”—building rapidly, even against the clock, to finish a kit so it looks just like what’s on the box—girls prefer “stops along the way,” and to begin storytelling and rearranging. Lego has bagged the pieces in Lego Friends boxes so that girls can begin playing various scenarios without finishing the whole model. Lego Friends also introduces six new Lego colors—including Easter-egg-like shades of azure and lavender. (Bright pink was already in the Lego palette.)

Then there are the lady figures. Twenty-nine mini-doll figures will be introduced in 2012, all 5 millimeters taller and curvier than the standard dwarf minifig. There are five main characters. Like American Girl Dolls, which are sold with their own book-length biographies, these five come with names and backstories. Their adventures have a backdrop: Heartlake City, which has a salon, a horse academy, a veterinary clinic, and a cafĂ©. “We had nine nationalities on the team to make certain the underlying experience would work in many cultures,” says Nanna Ulrich Gudum, senior creative director.

The key difference between girls and the ladyfig and boys and the minifig was that many more girls projected themselves onto the ladyfig—she became an avatar. Boys tend to play with minifigs in the third person. “The girls needed a figure they could identify with, that looks like them,” says Rosario Costa, a Lego design director. The Lego team knew they were on to something when girls told them, “I want to shrink down and be there.”

Raspberry Pi with PiBow casing
The Lego Friends team is aware of the paradox at the heart of its work: To break down old stereotypes about how girls play, it risks reinforcing others. “If it takes color-coding or ponies and hairdressers to get girls playing with Lego, I’ll put up with it, at least for now, because it’s just so good for little girls’ brains,” says Lise Eliot. A neuroscientist at the Rosalind Franklin University of Medicine and Science in Chicago, Eliot is the author of Pink Brain Blue Brain, a 2009 survey of hundreds of scientific papers on gender differences in children. “Especially on television, the advertising explicitly shows who should be playing with a toy, and kids pick up on those cues,” Eliot says. “There is no reason to think Lego is more intrinsically appealing to boys.”

So one can see why iPads and Apple Macs might be the first choice of discerning ladies, because the aesthetics are pleasing to the eye.

Our challenge in Computer Science is to make it more social, to make it more design oriented and to show that it has value for both genders.  Quite frankly there's no reason why Computer Science is not seen as an excellent career choice for both genders. Perhaps even something as simple as PiBow could make Computer Science more attractive. I know my five year old daughter loves its colours and design.

There are some fantastic projects such as that being done by London Zoo, the Bird box from Manchester University and social media programming that should be equally attractive to boys and girls.




Read more about Lego study at: http://www.businessweek.com/magazine/lego-is-for-girls-12142011.html